Sacrificing two lands for a 3/3 creature is a horrible deal in most situations, considering how important lands are
Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number
Notable Cards: Reprints and $$ Prosper, Tome-Bound Grim Hireling Death Tyrant Karazikar, the Eye Tyrant Lorcan, Warlock Collector Vandalblast Bedevil Disrupt Decorum Bucknard's Everfull Purse Fellwar Stone 100-card ready-to-play Adventures in the Forgotten Realms (AFR) Commander deck Deck includes 2 traditional foils 98 nonfoil cards 1 foil etched Display Commander 10 double-sided tokens life tracker and deck box Reduced-plastic packaging The Best of the Best The Best Investment My safest bet would be Aura of Courage as the best investment
Gladiolus Amicitia By the time you put Gladiolus Amicitia into play it's less about ramp and more about how to measure your landfall triggers to get the most out of them, and granting +2/+2 is the perfect complement to trample
Beast is basically the charge counter of creature types: It mainly serves to fill in the gaps left by other types
Strixhaven has had a lasting impact on Magic, with many of its characters since popping up in other sets Quintorius Kand in The Lost Caverns of Ixalan, and Zimone Wola in Duskmourn, for instance